AI Insights · Timothy · April 2022
Top 5 Paid Games Performance in Panama Q1 2022
A detailed look at the performance of the top 5 paid games on a unified platform in Panama during Q1 2022, based on data from Sensor Tower.
The first quarter of 2022 saw varying performances from the top 5 paid games in Panama on a unified platform. Here is a detailed analysis of their trends in weekly downloads, revenue, and active users.
Minecraft from Mojang experienced a steady decrease in weekly revenue, starting from approximately $1.5K at the end of December and dropping to around $660 by the end of March. Weekly downloads also saw a decline, peaking at 409 in the last week of December and falling to 264 by the end of March. The weekly active users remained relatively stable, fluctuating slightly around 16K throughout the quarter.
Grand Theft Auto: San Andreas from Rockstar Games had a consistent performance in weekly revenue, ranging from $137 at the end of December to $82 by the end of March. Weekly downloads showed some fluctuation, with a notable peak of 96 downloads in the week of January 31, eventually settling at 57 downloads in the last week of March. Weekly active users remained relatively stable, fluctuating around 400 to 450 users throughout the quarter.
MONOPOLY: The Board Game from Marmalade Game Studio observed a decline in weekly revenue, starting at $169 at the end of December and dropping to $46 by the end of March. Weekly downloads experienced a significant drop, from 94 downloads in the last week of December to just 30 by the end of March. The weekly active users showed a similar downward trend, from 126 users at the end of December to 72 users by the end of March.
PAW Patrol: Air & Sea from Nickelodeon saw an increase in weekly revenue, starting at $61 at the end of December and peaking at $127 by the end of February, before dropping to $53 by the end of March. Weekly downloads showed a similar pattern, starting at 31 downloads at the end of December, peaking at 80 downloads in the week of February 21, and then stabilizing at around 38 downloads by the end of March.
Need for Speed™ Most Wanted from Electronic Arts experienced slight fluctuations in weekly revenue, starting at $62 at the end of December and ending at the same amount by the end of March, with peaks and troughs in between. Weekly downloads showed a notable peak of 85 in the week of January 31, settling at 69 downloads by the end of March. The weekly active users saw a gradual increase, starting at 109 users at the end of December and rising to 159 by the end of March.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.